Bismuth: A Prototype Scene Graph Language
This week I’ve been playing with the idea of a declarative API for scene graph construction in Swift. Kinda like RealityKit if it looked a little bit more like SwiftUI. I was spurred to try this by Christian Tietze’s call for submissions to Swift Blog Carnival. The theme this month is Tiny Languages, and it […]
Bismuth: A Prototype Scene Graph Language Read More »