The previous two posts covered many of the nitty-gritty details of Metal, but I wanted to take a step back and put Metal in context. Not only are future posts going to require more work — more math, more figures, more code, deeper examples — I feel it may be necessary to explain the motivation […]
Month: August 2014
Up and Running with Metal, Part 2: Drawing Triangles
In our inaugural post of the series, we got a glimpse of many of the essential moving parts of the Metal framework: devices, textures, command buffers, and command queues. Although that post was long, it couldn’t possibly cover all these things in detail. This post will add a little more depth to the discussion of […]
Up and Running with Metal, Part 1: Clearing the Screen
This post covers the bare minimum needed to clear the screen to a solid color in Metal. Even this simple operation requires many of the concepts exposed by the Metal framework. The next few posts in the Up and Running series will build on what we discuss here and take us through the basics of […]