Physically-Based Rendering

Getting Started with Metal 4

Another WWDC is in the books, and with it came a major update to many platform technologies, including Metal. Metal graduated to version number 4, and in this article, we’ll explore the core features of Metal 4 as they pertain to rendering. It’s important to state up-front that this article will not cover Metal 4 […]

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Rendering Physically-Based ModelIO Materials

In this article, we’ll take a look at a portion of the ModelIO framework we haven’t used so far: materials. In previous articles, we’ve used ModelIO to do the heavy lifting of loading 3D geometry, but have loaded and applied textures manually. This ad hoc approach works when we only have a base color map,

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