Metal 3

A Decade of Metal: The Modern Era (2020–Today)

Welcome back to our ten-year retrospective on the Metal API. You can read the first part here. This post will cover the last five years of Metal’s evolution as an enabling platform technology and bring us up to the present day. 2020 – Raytracing Redux 2020 was the year of the A14 Bionic, the powerhouse …

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Mesh Shaders and Meshlet Culling in Metal 3

Metal 3, introduced by Apple at WWDC 2022, brought with it a significant number of features that enable modern rendering techniques, faster resource loading, and flexible shader compilation. It also includes an all-new geometry pipeline that unlocks novel rendering techniques by allowing developers to bypass most of the traditional vertex processing steps and submit geometry …

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