In this article we will take a look at how to do tessellation on the GPU with Metal. Tessellation is a powerful technique for generating geometry dynamically with many use cases from CAD/CAM to game development and beyond. This article discusses the fundamentals of tessellation and how to do it in Metal; future articles will […]
Category: Swift
Using Basis Universal Texture Compression with Metal
In this short article, we’ll take a look at a relatively new compressed texture format called Basis. Basis is developed by Binomial, LLC, a company founded by Rich Geldreich (of crunch fame) and Stephanie Hurlburt. Basis is unique among compression formats in that it emphasizes efficient transcoding between compressed formats. This means that a single […]
Picking and Hit-Testing in Metal
In this article, we’ll see how to interact with our 3D scenes using a technique called picking. Picking helps us answer the question “What did the user just tap on?” More precisely, picking is the process of determining which object or objects in our scene are being indicated by an interaction like a mouse click […]
Writing a Modern Metal App from Scratch: Part 2
In the previous article, we wrote enough Metal code to get the spinning silhouette of a teapot on the screen, but that still leaves a lot to be desired as far as a “modern” app is concerned. In this article, we’ll further flesh out the app and introduce lighting, materials, texturing, and managing multiple objects […]
Writing a Modern Metal App from Scratch: Part 1
Getting Started This article is a quick introduction to how to use the Metal, MetalKit, and Model I/O frameworks in Swift. If you know your way around UIKit or Cocoa development, you should be able to follow along for the most part. Some things like shaders and matrices will be foreign to you, but you […]
Video: An Introduction to 3D Graphics with Metal in Swift
In November 2014, I was privileged to deliver a talk to San Francisco’s Swift Language User Group, hosted by Realm. They’ve now uploaded the video, with subtitles and synchronized slide deck to their site. You can view the video here.