Metal Performance Shaders

A Decade of Metal: The Modern Era (2020–Today)

Welcome back to our ten-year retrospective on the Metal API. You can read the first part here. This post will cover the last five years of Metal’s evolution as an enabling platform technology and bring us up to the present day. 2020 – Raytracing Redux 2020 was the year of the A14 Bionic, the powerhouse …

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Metal Performance Shaders in Swift

What is the Metal Performance Shaders Framework? Announced at WWDC 2015, the Metal Performance Shaders (MPS) framework is a collection of high-performance image filters for iOS 9. Each filter in the library is an efficient black-box implementation of a common image processing task: blur, edge detection, convolution, etc. One useful trait of Apple’s black-box approach …

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