History

A Decade of Metal: The Modern Era (2020–Today)

Welcome back to our ten-year retrospective on the Metal API. You can read the first part here. This post will cover the last five years of Metal’s evolution as an enabling platform technology and bring us up to the present day. 2020 – Raytracing Redux 2020 was the year of the A14 Bionic, the powerhouse …

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A Decade of Metal: The Early Years (2014–2019)

Introduction In 2014, when Apple introduced the Metal graphics API, the landscape of computer graphics APIs was dominated by long-established standards like OpenGL. Seismic shifts were afoot, however, with the announcement of DirectX 12 a few months prior and the initiative that would produce Vulkan starting to take shape. These parallel efforts signaled a significant …

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