Up and Running with Metal, Part 2: Drawing Triangles
In our inaugural post of the series, we got a glimpse of many of the essential moving parts of the Metal framework: devices, textures, command buffers, and command queues. Although that post was long, it couldn’t possibly cover all these things in detail. This post will add a little more depth to the discussion of …
Up and Running with Metal, Part 2: Drawing Triangles Read More »