MetalKit is a forthcoming framework on iOS 9 and OS X El Capitan that greatly eases certain tasks such as presenting Metal content in a
NSView, texture loading, and working with model data.
This post is an overview of the features offered by MetalKit. Many of our articles so far have focused on details that are not expressly related to Metal, but are instead required to give Metal something to draw on the screen: texture loading, 3D model loading, and setting up the interface between Metal and UIKit.
MetalKit seeks to make these tasks easier by providing classes that perform common operations. In this article, we’ll look briefly at these capabilities.